Ann R. Marion
1 Runawit Rd., Exeter, N.H. 03833
Home: 603 583 5908 v E-mail: firstname.lastname@example.org
Senior Project Manager/WEB&UI IMPLEMENTER
Distance Learning Programs & Academic Media Production
Prolific, award-winning technology-mediated learning pioneer pioneer credited with development and management of groundbreaking technology programs, products, and projects. Personal mission to impact evolution of computers and multimedia as educational tools and integrate next-generation educational technology with real-world educational systems. Employers include Brandeis, M.I.T., Dartmouth, Houghton-Mifflin, and Apple Computer. M.I.T. Master of Science Degree in Visual Studies. B.A. Cornell.
Expert team builder and communicator. Skilled at achieving project buy-in. Record of delivering projects on time, on budget. Passion for creating learning-enhancing products at the cutting edge of new technologies, processes, and ideas. Experience working with faculty, scientists, and entrepreneurs to integrate internet and new technologies as effective elements of workflow, and balance best utilization of print, interactive computer applications, hands-on activities, and face-to-face among peers, coaches, experts, or collaborators. Known for taking small projects and transforming them into exciting, innovative initiatives.
- Team collaborator in developing prototypes for new educational activities and building computer-based activities around proven, research-based curriculum.
- Core member of Distance Learning Strategic Planning Team for Sixth Floor Media.
- Served as distance learning consultant and webmaster for online courses at Dartmouth University.
- Producer of the multimedia production, “The Society of Mind,” that garnered three prestigious awards. Creator of the multimedia product named by Chicago Sun Times as “Best CD-Rom Ever.”
- Designed and managed testing, data collection, and analysis of a distance learning prototype with 200 students across 4 schools.
- Concept-to-Release Product/Project Management
- Distance Learning & ePublishing
- Research & Development (R&D)
- System Integration & Customization
- Information Architecture & Software Design
- Data Collection & Management
- System Performance & Functionality
- Multimedia Production
- User Experience Design
- Web Site Implementation
- Qualitative & Quantitative Analysis
- Mediated Learning Environments
Strategic consultant for New England companies in transition to distance learning — addressing community, customer-focused, content, and customer databases. Project highlights include Dartmouth, BeingMeta, Student Advantage, others:
Distance learning consultant and webmaster for online courses in role spanning strategic guidance and hands-on implementation. Create web pages for lecture series at Dartmouth Thayer School of Engineering. Build websites for annual seminars. Team with course author to develop survey courses for broader distribution and appeal.
- Wrote site information architecture report for presentation to government funders
- Strategize progressive evolution of online supplement to an in-class course. Results: increased accessibility by off-campus participants and laid the groundwork for a distance learning initiative.
Start-up BeingMeta is a spin-off of the MIT Media Lab providing metadata services, technology, and applications for next generation content, information, and knowledge management services.
Provided analysis, design, and implementation for company website and on-line demonstrations, including: BabelVision: a demonstrator of multi-lingual information access applied to image archives. Collaborate with software architect/chief scientist revising technologies and user interface for improved usability.
- Implementation of new website and on-line demonstrations on schedule for initial debut of company; implement CSS (Cascading Style Sheets) integrated with Java application. Utilize work flow processes for sharing code using cvs version control.
University, Waltham, MA 1999-2002
The Dynamical and Evolutionary Machine Organization Lab is known for breakthrough new approaches in computation, learning and computer intelligence and robotics.
Project manage peer-to-peer, web-based educational initiatives. Supervise implementation of Internet systems in java, PERL, and HTML by graduate students, and oversee testing in real-world classroom settings. Optimize established industry network to represent program in the educational community. Cultivate collaborative relationships with researchers and institutions in different domains of expertise. Direct quantitative and qualitative data collection and analysis.
- Co-authored 4 proposals to secure 18-month educational technology research grant from the National Science Foundation, ranking in the top 10% of all proposals submitted.
- Orchestrated intensive testing/data analysis of prototype with hundreds of students.
- Implemented and analyzed HTML e-mail survey distributed to students for data collection.
- Brought projects into adherence with national education standards: researched and acquired K-12 vocabulary database to create new user interface for traditional spelling bee program, resulting in improved pedagogy. Supervised modification of program to reflect varying word-difficulty values.
Provided strategic guidance, research and evaluation of solutions, production management, and website development for distance learning initiatives. Project manager and chief liaison with client. Identified third-party vendors for customization of services and products. Opened communications between technology experts, management, and client. Drafted information architecture report. Managed development of web pages in alignment with client’s page layout system and branding scheme.
- Drafted information architecture report evaluating third-party technologies and recommending best strategies for reliability, speed, and cost.
- Completed project on schedule for critical launch of services in fall 1999.
- Rolled out unique customized academic search engine for basic undergraduate courses. Provided filtered, academically relevant results, exclusive “special collection” sources unavailable through the web, and instant help for term papers and exams.
Sixth Floor Media, College Division, Houghton Mifflin Company, Boston, MA 1996-1998
Semi-autonomous department within college division of book publisher, selling software tools to academic community.
Directed research and development of next generation instructional titles and applications for distance learning, integrating customer-centric design process with telesales/database marketing. Overhauled alpha software product – CommonSpace, a word processing application supporting peer collaboration – to create more reliable and responsive beta product. Designed new systems for integrating diverse end-user requirements into development process.
- Integrated faculty input into design of software functionality through focus groups, online user chat sessions.
- Researched and acquired third-party-upgrade building blocks for CommonSpace to improve performance and added multiple languages with zero increase in cost.
- Doubled market share by delivering 4 new products parallel to core product offering.
Recruited to represent company and manage $1 million federal grant to research and prototype next-generation instructional tools and titles for online courseware. Planned initial content and customer databases for custom publishing. Directed budget reporting and deliverables. Hosted site visit by government officials and presented program in Washington, D.C. Developed 3-year budget with college CFO and carefully tracked spending. Initiated contracts and enforced contractual obligations through in-house legal department.
- Core member of Distance Learning Strategic Planning Team, developing strategic business models and partners. Co-wrote white paper on distance learning for strategic planning process.
- Funded and managed partnership with M.I.T. CECI to develop multimedia language titles for commercialization.
- Spearheaded corporate-wide taskforce on customer and product databases, unifying feedback between customers, internal help desk, and external product development.
Corey & Company Designers, Inc., Watertown, MA http://www.corey.com/ 1995-1996
Graphic services and design entity serving top company and academic institutions nationwide and employing world-renowned graphic artists.
Brought digital capability to company, guiding designers and clients through new digital projects including websites, multimedia presentations for focus group testing, and multimedia CD-ROMs. Hired and supervised programmers and digital product staff; trained entire staff in digital issues. Conceptualized and implemented new digital product lines for clients ranging from Viacom to Harvard.
- Launched American Girls website for Pleasant Company (www.americangirl.com) on time and within budget for public release. Outlined project specifications and budget, supervised graphics and programming team, and emphasized automation of processes.
- Built Shoah Foundation Survivors website for Turner Broadcasting (tbs.com) in a week (Live during year show aired)
- Managed creation and on-time delivery of set of multimedia demos of 4 bleeding-edge, interactive product concepts for Viacom edutainment channel. Delivered highly sophisticated animation in rapid timeframe.
Stonysoft, Gt. Barrington, MA 1993-1995
CD-ROM production company, implementing exemplary interactive titles to showcase new technologies.
Managed all business operations including sales, marketing, financial, and project management. Integrated digital video and effects with text and film images. Key player in acquisition and merger with graphic design firm – Corey & Company Designers.
- Produced nationally recognized titles: “The Society of Mind,” Interactive Media Festival Award winner in 1995, and “Passage to Vietnam,” lauded as ‘the best CD-ROM ever’ by the Chicago Sun Times.
- Pioneered two new techniques for CD-ROM production. Seamlessly integrated a video talking head with a text hyperbook and introduced a more efficient technique for showing a wrap-around image. Widely hailed as breakthroughs, these processes are now in mainstream use on the Internet.
Apple Computer “Vivarium Program,” Advanced Tech. Group, Los Angeles/ Cupertino, CA 1985-1992
Innovative computer manufacturer, supporting R&D in educational use of computers tested in model schools.
Championed solutions in education technology to integrate 20th century science and technology subject matter into school curriculums. Administered $2 million budget and scheduled all deliverables. Managed invention, implementation, and testing of varied technology prototypes in schools. Served as liaison with Los Angeles school board. Supervised up to 12 staff members, graduate students, and teachers. Worked with curriculum experts and teachers to evolve year-long activities and curricula that would work in the “real-world” classroom .
- Created model “school of the future” within a public magnet school, based on personal concepts for computer multimedia and interactive simulations in education.
- Actualized theories of computer visionary Alan Kay.
- Coordinated efforts of more than 100 adults and 300 children in a multifaceted learning experiment involving Apple staff members, researchers, teachers, and students.
- Managed software and i/o engineering projects in support of year-long curricula.
- Programming, Implementation, & Debugging of initial classroom exercises in Playground, etc.
Early Professional Tenure:
Researcher § Hewlett Packard, Video Enhanced Graphics, Palo Alto, CA
Principal Investigator/Program Manager § Atari Inc., Interactive Animation Group, Sunnyvale, CA
Researcher/Scriptwriter § Paradox Films, Cambridge, MA
Video Course Production/Operations Mgr § MIT: Center for Advanced Engineering Study, Cambridge, MA
Master of Science, Visual Studies – Massachusetts Institute of Technology, Cambridge, MA
Bachelor of Fine Arts, Printmaking/Painting – Cornell University, Ithaca, NY
- Multimedia Applications: CSS I(Cascading Style Sheets); Macromedia Dreamweaver, Director, Fireworks, Adobe (Premiere, COSA, Photoshop, Illustrator) Quark, Debabelizer, Quicktime, Audioshop, Infini-D 3D modeling, BBEdit; Oxygen, Blackboard CourseWare
- Software Development Management: Java,C, C++, Lisp, Smalltalk /Databases: FramerD, SQL, 4-D
- Programming: PHP, Java, PERL, HTML, Playground, PL1, Logo, Basic, HyperTalk, PERL Scripting, FTP
- Operating Systems: Mac OS, Windows NT, Unix, Linux
- Office Applications: Lotus Notes, Lotus DB, Microsoft Office (Word, Excel, PowerPoint, Project)
- Statistics: SYSS
- Grant recipient: Brandeis NSF Peer-to-Peer Learning, Brandeis University Co-Pi 2001-2002.
- Grant recipient: NSF/DARPA E/W Consortium. Houghton Mifflin P.I. 1996-1998.
- Award: Interactive Media Festival, Los Angeles June 1994
- Award: Japan’s MacLife 1994. Society of Mind cd-rom.
- Award: American Booksellers Convention 1994. Society of Mind cd-rom.
- Nominated: Weisner prize: notable contributions to advancing technology in art at MIT 1981.
- First prize: Experimental Video, N.E.AFI/Sony Student Video Contest 1982.
- Grant recipient: Little Brown Books Vic Braden Tennis Videodisc Simulation 1982.
- Grant recipient: Council for the Arts at MIT 1981: Joffrey Ballett Interactive Stage Set feasibility study
- Scholarship: Women in Engineering from Society of Motion Picture and Television Engineers 1981.
- The Stone Prize: for highest-ranking junior in fine arts, Cornell 1974.
- AERA: American Educational Research Association
- ISPI: International Society for Performance Improvement Massachusetts Chapter
- Founding Member: Educational Object Economy
- Association of Support Professionals
- Founding Member: Boston Film/Video Foundation
- Marion, Ann, White Paper for NAMAC New England Working Group for Digital Directions in the Media Arts for the National Alliance for Media Arts and Culture [NAMAC] summer 2000. http://www.namac.org
- Marion, Ann, and Hacking, Liz, “Publishing and the WWW”, Journal of Interactive Media in Education. Special Issue by the East/West Consortium: Next Generation Authoring Tools and the Educational Object Economy, Simon Buckingham Shum, editor, http://www-jime.open.ac.uk/98/ew-issue.html, Knowledge Media Institute: The Open University, Milton Keynes, U.K. May 1998.
- Marion, Ann R., “Construction Zone”, Learning Ways, Kristina Hooper-Woolsey, editor. (1991)
- Clark, M., Ferrara, T, Jones, D., Marion, A., Rose, K., Yaeger, L., “Koko’s Mac //: A Preliminary Report” The Art of Human -Computer Interface Design Brenda Laurel, editor. pp. 95-102. Addison Wesley, Reading MA 1990.
- Marion, Ann R., Kurt Fleisher, Mark Vickers, “Towards Expressive Animation for Interactive Characters”, Graphics Interface 1984, Ottawa, 1984.
- Fisher, S. and Marion, A. "Real time Computer Graphics from Body Motion," Optics in Entertainment, C. Outwater, Editor, Proc. SPIE 391, 1983.
- Marion, Ann Images of Human Motion: Changing Representations of Human Identity, paper & videotape, submitted in partial fulfillment of MSVS, MIT, 1982
- Marion, Ann R., Playground Paper Apple Computer Advanced Technology Group Technical Paper, http://www.marionworks.com/portfolio/work/portfolio_apple.html. Cupertino, CA 1993. (copyrighted, and available for distribution on request).
- Marion, Ann, with Paul Kahn, Dynamic Diagrams. Information Architecture Report for Student Advantage First Research.com (proprietary)
- Marion, Ann, Co-Author of Strategic Planning Team on Distance Learning, Houghton Mifflin College Division (proprietary)
- Kay, Alan C. “Computers, Networks and Education”. Scientific American special issue Communications, Computers and Networks Vol. 265 Number 3 September 1991. pp. 138-143. (features projects in Vivarium).
- Soloway, Elliot. Communications of the ACM special issue on novice programming environments describes Playground (worked with Soloway on examples of Playground programming language for survey article).
- “School’s Out”, Equinox. Channel Four, UK 1990. Inca Productions. (television program interview in feature on Vivarium & other advance research in education utilizing computer technology.)
- Levy, Stephen.”Polyworld”, Artificial Life: The Quest for a New Creation. Pantheon Books, New York, 1992. Cover Photo, pp. 3-4, 6, 7, 168. (features project with L.Yaeger on the Cover and in the text).
- Brand, Stewart “Vivarium”, The Media Lab pp. 95-107, 116-117. (quoted, describes program sponsored at MIT).
- eCommerce Member's Only Section currently under development for Art Studio, Queens, NY September 2007
- Dartmouth University: Thayer School of Engineering: WebMaster for Course WebSites: Engineering 13: Virtual Medicine and Cybercare Professors Joseph Rosen, Peter Robbie. On-going Summer 2002- Fall 2007 Engineering005: HealthCare in the 21st Century, On-going Spring 1998-2007. Conference: Thayer School of Engineering, Sept. 2000. Conference: Institute for Security Studies: Emerging Threats Assessment, July 2000.
- Dartmouth University: Thayer School of Engineering: Polytrauma Conference Dec. 2006
- BabelVision. User Interface & WebSite with Product Demonstration (http://www.beingmeta.com) BeingMeta, Dorchester, MA 2004.
- Student Advantage Academic Research Boston, MA. January 2000. Contracted by Dynamic Diagrams, Providence, R.I. Customized Academic Search and Study Support. Launch of Study Aids website http://www/studentadvantage.com (current version requires membership)
- ExchangeSpace Ver.1.0. Houghton Mifflin, Boston, MA. April 1998. Leased web document exchange service. [NT Server with standard web browser access] http://www.hmco.com
- CommonSpace Ver. 3.0/Modern Language. Houghton Mifflin, Boston, MA.June 1998. Quicktime Demo Rebuilt core writing product [C++ Mac/Windows; TCP/IP chat], upgraded 3rd party building blocks, International Proofreader
- Pleasant Company for American Girls Web Site. Madison, WI. Launched May 1996. http://www.americangirl.com/
- Turner Broadcasting Web Site: Shoah Foundation “Survivors”. Atlanta, GA, Launched Jan 1996. http://www.tbs.com/
- Harvard Alumni Association Web Site. Cambridge, MA. Launched 1995. http://www.haa.harvard.edu/
- Passage to Vietnam CD-ROM, Against All Odds Productions, San Francisco, CA, 1994. http://www.againstallodds.com/ Hired by funder: Interval Corporation: to train publisher and developer in digital production techniques. Conceived Look & Feel of graphics, Directed Video.
- Marvin Minsky’s Society of Minds: The CD-ROM, Voyager. New York, NY. January 1994. Awards/ Featured at: Interactive Media Festival, Japan’s MacLife, American Booksellers Convention. Spearheaded new product line for talking heads and hyperbook.
- Student Multimedia Browser(Whiteboard Component), NSF/ARPA Deliverable: Java Code under EOE license, Houghton Mifflin, Boston MA. June 1998.
- Rich Syllabus Browser/Student Annotation.MIT CECi &Houghton Mifflin, Boston MA. 1998.
- A number of Corey & Co:Desigers Projects: Viacom New Product Demonstrations. Director/ Lingo. NY, NY. 1995.
- “Allegra’s Window” Intercast. Intel WWW format. Conference. Viacom. NY, NY1995 Michelangelo - Director/ Lingo, 4D Database. unpublished. Voyager, 1994.
- “So Sue Me” CD-ROM, Arthur Yorinks & Maurice Sendak, Voyager, unpublished 1995 branching vaudeville gags: live action and animation presented to Harper Collins.
- Playground Programming Language, Apple Computer. Cupertino, CA. 1988-92. (description of project)
- “Interactive Kelp Forest” CT5 Flight Simulator. Evans & Sutherland, Salt Lake City UT. 1986. description of project at http://www.marionworks.com/portfolio/work/portfolio_kelp.html
- Polyworlds SGI. Larry Yaeger, Apple Computer Cupertino, CA. 1988-92
- “Video Enhanced Graphics” exemplary desktops LaserDisc. HPLabs, Palo Alto, CA 1985.
- AMO: Artificially Motivated Objects, Atari 800, Wayne Harvey, Atari Research Labs, Sunnyvale, CA. 1984.
- Polytrauma Conference at Dartmouth Thayer School of Engineering, Hanover, NH, Dec.2006
- MIT Media Lab: Digital Directions, Cambridge, MA October 2004
- Dartmouth Emerging Threats Conference at Thayer School of Engineering, Hanover, NH
- AERA: American Educational Research Association. New Orleans, April 2002
- CILT Workshop: Tools for Learning Communities New Orleans April 2002
- Seybold Seminars: Annual electronic publishing trade show in Boston (99,00,April 01)
- Digital Directions: NAMAC New England Working Group for Digital Directions in the Media Arts for the National Alliance for Media Arts and Culture [NAMAC] summer 2000. http://www.namac.org/
- CAETI Quarterly Meeting DARPA/NSF sponsored research programs. Presentation of Houghton Mifflin projects. George Mason University, Fairfax, VA. June 1997.
- E/W Consortium Quarterly Meeting DARPA/NSF sponsored research programs. Presentation of Houghton Mifflin projects. Apple Computer, Cupertino, CA. Feb. 1997
- League for Innovation in Community Colleges. CommonSpace presentation. 1997
- CAUSE. San Francisco, CA. CommonSpace & Distance Learning survey. Fall 1997
- CCCC (4 C’s). Phoenix, AR. CommonSpace presentation. 1997
- Roundtable in Multimedia, Commerce on the Electronic Frontier, Models for the Next Millennium, Martin Greenberger editor, Marina del Rey, California. May 21, 1996.
- AIGA: Presentation of Dancing Pictures and Corey & Co: Designers, Boston, 1995
- Roundtable in Multimedia, Technologies for the 21st Century, Content and Communication, Martin Greenberger editor, Marina del Rey, California. April 1994
- “Society of Minds” Marvin Minsky Symposium, Second Misawa Lecture, The Media Laboratory, MIT Oct3, 1993.
- MIT Media Lab: Epistemology & Learning. Presentation. Cambridge, MA. 1993.
- Apple Computer Learning Labs: yearly meetings Apple Hill, NH; Oxnard, CA; Catalina Island CA, 1984-1992
- Oxford University, Oxford UK. Presentation to Prof. Richard Dawkins’ seminar on BehaviorMorphs implemented in Playground and PolyWorlds. 1989
- Imagina. Presentation of Vivarium Program. Monaco. 1986
- SIGGRAPH: Panel on educational computer environments.1986.
- SIGGRAPH: Presentation: Overview of Educational Software. 1983.
- Graphics Interface 1984 (Norman Badler chairman), Technical Paper. Ottawa, Canada. 1984.
- Seminar on Parameterized animation. Chair and presenter. Cambridge, MA. 1982.
- Interactive Media Festival, Los Angeles, June 1994
- Society of Mind CD-ROM, Ann Marion, Moe Shore, Voyager & StonySoft
- Japan MacLife 1994. Japan. Society of Mind CD-ROM
- Siggraph Art Show. San Francisco, 1985. AMO: Artificially Motivated Objects. Ann Marion, Wayne Harvey, (Atari Research).